Difference between revisions of "Calibrating the camera orientation"

From DFN Wiki
Jump to: navigation, search
m (Using the GUI)
m
Line 1: Line 1:
as part of the initial setup, you must calibrate the camera, so that is knows which direction is north, zenith. This is important for the triangulations, as the camera must convert coordinates of pixel events into altitude, azimuth, and then into Right Ascension, Declination
+
As part of the initial setup, you must calibrate the camera, so that is knows which direction is north, zenith. This is important for the triangulations, as the camera must convert coordinates of pixel events into altitude, azimuth, and then into Right Ascension, Declination
  
If you deploy the camera as detailed in the [[Standalone Fireball Camera Installation|standalone]] section, with the long axis of the camera east/west, and the correct direction north, then the default values are OK, and you don't need to do anything.
+
If you deploy the camera as detailed in the [[Standalone Fireball Camera Installation|standalone]] section, with the long axis of the camera east/west, and the correct direction north (camera stand towards North, camera enclosure door towards South), then the default values are OK, and you don't need to do anything.
  
 
== Using the GUI ==
 
== Using the GUI ==

Revision as of 17:10, 6 September 2019

As part of the initial setup, you must calibrate the camera, so that is knows which direction is north, zenith. This is important for the triangulations, as the camera must convert coordinates of pixel events into altitude, azimuth, and then into Right Ascension, Declination

If you deploy the camera as detailed in the standalone section, with the long axis of the camera east/west, and the correct direction north (camera stand towards North, camera enclosure door towards South), then the default values are OK, and you don't need to do anything.

Using the GUI

N/A yet

Command line

please don't